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 Post subject: what is Hunter: The Vigil
PostPosted: Mon Mar 23, 2009 10:13 am 
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source: wikipedia

What is Hunter: The Vigil RPG?

Hunter: The Vigil is a game line from White Wolf, announced on January 2, 2008 and released on August 14, 2008, when the sponsors for the second Free RPG Day were announced.[1] It is the sixth game line to be part of the World of Darkness. Like Promethean: The Created and Changeling: The Lost, Hunter: The Vigil will be a limited game line, consisting of a core setting book and several supplements. A board game is also planned.[2]


Organizations

Hunters operate socially, in collectives and groups of various sizes. The smallest organizational unit in which hunters operate is the cell. Cells operate independently of one another, frequently without even being aware of the existence of other cells in the region. Individual cells make up for their lack of firepower with flexibility and local knowledge.

Characters affiliations are categorize into 3 tiers:

* First-tier Characters (individuals who for various reasons do not affiliate with any organization other than their Cell)
* Second-tier Characters (individuals who belong to Compacts, small and loosely connected organizations)
* Third-tier Characters (individuals who belong to Conspiracies, large global groups that command greater power and resources)

Cells occasionally discover one another and band together for strength and mutual support. When multiple cells get together in a region, the organization often acquires an independent identity, a group structure known as a compact.

Frequently, a compact forms out of a sense of cultural identity or shared purpose: The Long Night, for instance, comprises mostly fundamentalist Christians, whereas the compact known as Null Mysteriis draws its membership from the ranks of scientists and medical personnel who have been exposed to supernatural phenomena, and seek to strip it of all the superstitious hocus pocus surrounding it to find rational explanations for the irrational wherever possible.

Compacts can extend their reach to encompass large geographical regions, and even become global in scope through the medium of the internet if the compacts are particularly net savvy. Compacts sacrifice some of their flexibility for backup from other cells within the compact.

Compacts examples from Core Book:

* The Long Night – Christian hunters trying to prevent end of the world.
* Null Mysteriis – A group that seeks to disprove or demystify the paranormal.
* Network Zero – A group trying to expose the supernatural world to the public via the use of media sites such as YouTube.
* The Union – Consists of regular folks mostly trying to protect their neighborhood from oppression of any kind (humans or monsters).
* The Ashwood Abbey – Thrill seekers who want to experience everything involving the supernatural from the most benign to the most psychotic (torture, mutilation, and worse).
* The Loyalists of Thule – Guilt-driven knowledge seekers who use what they learn to help the world after their assitance in creating the Nazi Party.

Sometimes, a compact becomes something else: a truly global organization, with access to Endowments - powerful devices or other powers whose use blurs the line between the hunters and their prey. Conspiracies sacrifice flexibility for access to serious backup and firepower, including their Endowments. Some conspiracies date back thousands of years; others are relatively modern.

Conspiracies examples from Core Book:

* Task Force: VALKYRIE ("The Men in Black") – Founded after the "real" death of Abraham Lincoln, their aim is to protect the public and keep them from knowing things they do not want to know.
* The Lucifuge – Children of Satan, who use their infernal powers to hunt monsters.
* The Cheiron Group – Group of international corporations who experiment on monsters in order to find cures for modern diseases such as cancer and HIV.
* Aegis Kai Doru (Greek for "Shield & Spear") – Empowered by ancient relics and bound by a vow to destroy both werewolves and mages for reasons that are lost to time.
* Ascending Ones – Ancient Egyptian cult turned Islamic hunters, they are well known for their use of drugs (potions, alchemical elixirs) to help aid their monster hunting.
* Malleus Maleficarum – Secret enforcers of the Catholic Church, based on the heretical book from the Inquisition and specialize in vampire hunting.


Endowments

Endowments are a new category of Merit, and represent "tools of the trade" that hunters use to hunt monsters in the World of Darkness. While most hunters hunt with "their wits, willpower, and whatever supplies they can gather from the local sporting goods store", others have access to "tools beyond those that ordinary men and women can acquire".[6]

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 Post subject:
PostPosted: Mon Mar 23, 2009 10:27 am 
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Additionally, Third Tier organizations have access to Endowments--in game terms, special Merits only available to that organization.

Task Force: VALKYRIE have Advanced Armory--weapons that specifically target the paranormal which they (thanks to implanted bio-chips) can operate, from grenades that mimic sunlight to spirit-discorporating etheric bullets to massive Mjolnir cannons.

The Lucifuge have Castigation--in game terms, these are Rituals and otherworldly powers that they have access to--from summoning demons to shooting unholy hellfire from their bodies.

The Cheiron Group has Thaumathurgial enhancements--implants that seek to mimic the abilities, powers and disciplines of the supernatural creatures they face, from the enhanced healing of the werewolves to the otherworldly powers of extradimentional creatures.

Aegis Kai Doru are first and foremost Relic hunters, and they have a wide assortment of powerful Relics that they have amassed through the centuries--from blessed swords to enchanted winchester rifles.

Malleus Maleficarum have, if i can remember correctly, Benedictions: Prayers of the faithful to the Saints that give them great power (i.e., the Benedictions of St. Michael sheathes the user in an archangel-like protective armor--the bonuses which triplicates if the prayer is said on the feast day of the aforementioned Saints.)

_________________
Carb Clan * Samurai * Metathran Experienced 666 * Most likely going to hell thanks to D&D and proxying
Which Clan are you?
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 Post subject:
PostPosted: Tue Jul 07, 2009 11:33 am 
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The Hunt begins this July 2009.

In short...ga pa bump bump ka lang sang thread mo Zandro, hehehehe.

_________________
Carb Clan * Samurai * Metathran Experienced 666 * Most likely going to hell thanks to D&D and proxying
Which Clan are you?
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The Untold Tale of Imperial Romance of Hantei Naseru


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