Okay. All that you know in the Map Campaign V1, throw it away. Erase, delete, dissolve whatever. Now presenting:
Map Campaign V2: The War in Rukogan.
Each Clan starts with three areas. These areas represent your Clan Estates. Three of your areas are mostly controlled or "influenced" by you, there will be other clans inside the area.
So how does influence work?
An area called the Shinomen Forest is mostly influenced by the Spider Clan, as they control 48%, with Lion Clan coming in at 28% and Unicorn at 20%, and Phoenix foraging in at 4%. Sounds complicated?
It's very easy actually. You total the number of wins per area, divide the wins per clan, and you get the percentage, or "influence factor".
So if there are 84 wins in Shinomen Forest, and 40 of those wins comes from Spider Clan, 40 divided by 84 = .476 or 48%.
Comes clear now doesn't it? Now each clan has three areas. Each area already has 40 wins automatically, to represent their total influence. Once we start playing, those influence will dwindle or increase, depending on your win record.
Let me know if you guys are interested. I'm planning to print out a large map, post it at Alma's and update it once a week.
Again, the rules are simple:
1.Just play.
2.Report your wins.
3.You can only play on the area you have influence at. If you reach 20% influence in any area, you can attack adjacent area even without influence.
Oh, and I got this idea from warmachine. Check this out, at the bottom of the post. You can see the influenced regions, and their wins percentage:
http://warmachineph.blogspot.com/2009/06/mk2-games-at-fortress.html.
Question/ Comments/ Violent reactions will be appreciated. Thanks!
Raf
-i google maps